![]() After working on it off-and-on for a year or two, I had a good proof-of-concept that worked with Halo 2 and Halo 3 maps, though it required a bit more pre-processing to get the data in a UE4 useable form than I’d like. This obviously wouldn’t be possible to do on the original games themselves, so I used what I was learning to start working on a makeshift Halo VR world-viewer, built with Unreal Engine 4. At the time, I had just started developing things for the Oculus DK1 and then DK2, so I was eager to virtually explore the colossal environments of Halo. I really, really wanted to play the classic Halo games in VR. There, he revealed his long-term fascination with modding Halo, and ongoing pursuit of finally playing the classic Halo titles in VR. This comes nearly one year after Fannon went mostly radio silent with updates to the Halo mod ‘ReclaimerVR’, which seeks to bring unofficial VR support to the entire MMC ( Halo 1–4 on PC).īack in early 2020, Fannon attracted attention from the Halo studio in a profile piece, which may have been instrumental in his hiring. Zack “Nibre” Fannon, the creator behind VR mods for Alien: Isolation and Halo Master Chief Collection (MCC), has been hired by 343 Industries, the studio in charge of the Halo franchise.įannon announced the change in his Twitter profile recently, which was first noticed over on the ResetEra forums. He now lists himself as an Engineer working on Halo MCC at 343 Industries, a property of Xbox Game Studios.
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